Post by Sia on Sept 28, 2015 1:35:53 GMT -5
MAGICKA
The following is a list of ready-to-go already approved Magicka types. If you want a custom Magicka type, it will be added here after it gets accepted during character registration. To gain additional Magicka types you must go on quests to obtain and learn them. Additionally, they cost Munny.
Corridor Magicka - #d4d4d4 Corridor Magicka is used to travel between worlds, creating Dark Corridors or Light Pathways. Corridor Magicka requires intense focus and cannot be used in the midst of combat.
Cure Magicka - #21e619 is used to heal wounds and ailments that may have befallen the caster or their allies in combat. It takes a bit of time to use but is just as effective as using potions.
Protect Magicka - #ee7ee1 is effective at repelling other magicka attacks as well as providing a defense to the caster or allies. Protect requires a great deal of time to use but cannot be interrupted unless it is being cast on oneself rather than an ally.
Curse Magicka - #9e6ad6 is used to inflict wounds on a target by attacking them with various types of painful energy. Curse Magicka is highly volatile and will always cause backlash on the caster. Curse Magicka has a short casting time.
Berserk Magicka - #dd44ac is used to inspire allies or oneself to go on a rampage, drastically increasing their physical strength but at the cost of not being able to distinguish friend from foe. Berserk Magicka has a very small cast time but is extremely draining of a targets physical energy after the duration.
Fire Magicka - #eb6948 is used to create and control fire to serve as a light source or function as a weapon. Fire Magicka is volatile and always has a high chance of having backlash on the caster. Fire Magicka has a very short casting time that is hard to interrupt.
Thunder Magicka - #ffeb5b is used to create electrical currents to turn on or off machinery as well as to cause damage. Thunder Magicka is volatile and always has a high chance of having backlash on the caster. Thunder Magicka has a very short casting time that is hard to interrupt.
Blizzard Magicka - #a0fbff is used to create and control ice to trap opponents or cause other similar effects. Most Blizzard Magicka is not very volatile unless it is attempting to encase something in ice, rather then simply create ice by itself. In the event that Blizzard Magicka is used to encase something or someone, it will have an extreme amount of backlash. Blizzard Magicka has a short casting time that is hard to interrupt.
Aero Magicka - #ceffe2 is used to create wind currents and perform telekinesis. Aero Magicka is generally not volatile unless used offensively, in which case there is a high chance of backlash. Aero Magicka has a short casting time that is difficult to interrupt.
Water Magicka - #74a6ff is used to create and control water. It serves well to create hindrances for opponents and also to move things from one location to another. Unless used offensively, Water Magicka does not have any backlash. Water Magicka has a short casting time that is difficult to interrupt.
Stone Magicka - #c7ac7d is used to create stone and manipulate the ground. Stone Magicka is different from other magicka in that its creations remain permanently. Stone Magicka does not have any chance of backlash but has a longer casting time than the other elemental Magicka, making it easier to interrupt.
Metal Magicka - #d0d2e2 is used to create and manipulate metal. Like Stone Magicka, Metal Magicka creations are permanent. Unlike Stone Magicka however, Metal Magicka has a high chance of backlash and has a shorter casting time, making it harder to interrupt.